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andaiyesterday at 9:25 PM1 replyview on HN

Don't all of these advantages also apply to humans? :)

This always puzzled me about Godot. I like Python as much as the next guy (afaik GDScript is a quite similar language), but for anything with a lot of moving parts, wouldn't you prefer to use static typing? And even simple games have a lot of moving parts!


Replies

saint_yossarianyesterday at 10:13 PM

GDScript has static type hints now, it's still a bit basic but continually getting better.