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jfostertoday at 4:59 PM3 repliesview on HN

Meta essentially made a sequel to Second Life.

I've always been blown away by the fact that they didn't more fully pursue VR gaming. I think they could have found a more enthusiastic audience.


Replies

anonymousabtoday at 5:12 PM

Zuck never seemed to actually articulate how this was any different or newer than a sterile corporate vr version of second life. Then VRChat got big and seemed to be better than Horizon Worlds for... everything.

I feel like the main possible benefits that these digital spaces bring, for consumers, are kinda the opposite of things that any Big Corporate Entity would ever want to be involved in.

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TranquilMarmottoday at 5:06 PM

It seems like there really isn't much of a market for VR gaming, though. It would have failed just as miserably.

Not only because of hardware costs, but not everybody can play them for extended periods of time and 'the youth' are increasingly preferring to look at social media over playing games.

babypunchertoday at 5:26 PM

VR will probably always be pretty niche for gaming. Even with affordable headsets, there is still a lot of friction to their daily usage that limits their appeal

- VR sickness

- Lack of physical space in people's homes

- Don't really work as a shared experience without multiple headsets

On top of that, this company in particular is Facebook. Nobody likes Facebook.