I am still surprised that they thought they'd see success with the extremely low quality version they shipped at launch. Just awful models and missing features along with a completely lackluster and shallow vision for what any sort of VR world could be.
Like, how did Zuck look at what was being demoed and think "yes, this is worth shipping" at a time when the closest analogue, 3D games and CG movies, were delivering fidelity that was ~4 hardware generations ahead, in implementation and in design.
To be impressed by and willing to sell the world on his metaverse implementation in that state... it felt like the dude hadn't seen any digital 3d entertainment since 2002.
Cause he doesn't actually want to spend time in a VR world, and has no idea what a good or bad one would be. He just was hoping it was the next smartphone and he'd own the platform.