As a VRChat regular, Meta's VR world efforts have been hilarious every step of the way. So long and thanks for all the headsets! :)
Maybe not everything has to be the next big thing for everyone. Maybe it's valuable for smaller companies or sovereign divisions to find niche markets, and simply build products and services for modest profits for strong customer bases that will never hit hypergrowth. (And are therefore resistant to the cancerous financialization that hypergrowth invites/incites)
I hope they figure out how to make a modest but steady profit making headsets still. The Quest Pro is still my favorite headset, ever since I ditched the awful controllers and went back to Index controllers.
Then again, the Steam Frame is likely to deliver us from this reliance, though it would be really nice to keep having budget headset options.
What do you feel, as someone who likes VR, were Meta's big pitfalls, and what do you like about VRChat that you feel like Meta missed?