Only if your AI coding approach is the slot machine approach.
I've ended up with a process that produces very, very high quality outputs. Often needing little to no correct from me.
I think of it like an Age of Empires map. If you go into battle surrounded by undiscovered parts of the map, you're in for a rude surprise. Winning a battle means having clarity on both the battle itself and risks next to the battle.
Would you mind sharing some of your findings?
Until it produces predictable output, it's gambling. But it can't produce predictable output because it's a non-deterministic tool.
What you're describing is increasing your odds while gambling, not that it's not gambling. Card counting also increases your odds while gambling, but it doesn't make it not gambling.
Good analogy! Would be interesting to read more details about how you’re getting very high quality outputs