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Fraterkestoday at 7:04 PM1 replyview on HN

This is slightly surprising to me, since Braid is kinda infamous for being in development for a pretty long time for a puzzle platformer


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SatvikBeritoday at 7:11 PM

Was 3 years a long time for an indie platformer in the early 2000s? Looking at some similar examples:

* Braid was 3 years

* Cave Story was 5 years

* World of Goo was 2 years

* Limbo was about 3 years (but with 8-16 people)

So Braid seems pretty average.

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