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vdnkhtoday at 1:59 PM0 repliesview on HN

I ship a very visible product which, when it breaks, generates a lot of social media angst (it's in the gaming adjacent space). So we try not to break things to the best of our ability. We have very few QA people and have whittled down that team over the past few years (DevOps was eliminated during the first round of layoffs ~2023).

This was painful at first but I do think it's the way to go. We found that too much manual QA incentivizes devs writing features to throw it over the fence - why should they test more if someone else is paid to do it? Devs need to feel the pain of writing tests if their code is hard to test, and they need to be held accountable when their code blows up in production. This feedback loop is valuable in the long run.

Same thing for test automation. Previously we shipped this over to our in-team DevOps people and they built complicated CI/CD setups. Losing them meant we needed to simplify our stack. Took a while and it slowed down feature development, but it was worth it. Of course you need leadership who understands this and dedicates time to building this out.

In defense of DevOps, I think the landscape for automation was poor a few years back. Jenkins and Teamcity are way too complex. Github Actions (for all its warts, and there are many) is much simpler. Our pipelines are also in their own CI/CD (CDK, CodeBuild) - infrastructure as code is the key to scaling.

We still have manual QA people to test things we can't automate. Usually this is for weird surfaces such as smart TVs, or for perceptual tests. I don't see this going away any time soon, but high levels of automation elsewhere drive down the need for "catch-all" manual testing.