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_the_inflatoryesterday at 10:10 AM1 replyview on HN

What I like about DOSbox are its constraints and limitations.

Of course there plenty of good features missing but on the other hand that’s the point.

Why start in 2d when in reality you want a 3d game?

DOSbox is delivering constraints.

The demo scene died when the constraints were gone and all that was left was showing a movie. On a C64 for example there are no animations per se but maxing out technical prowess combined with design. If it matches optimally it will make you marvel otherwise not so much.

So there is no right or wrong only what do you want?


Replies

aleph_minus_oneyesterday at 12:55 PM

> The demo scene died when the constraints were gone

The problem was in my opinion not that the constraints were gone, but the fact that the PC did not provide a very stable platform anymore on which you could do some crazy low-level optimizations.