To be fair. 8GB of ram is huge. I don't know, maybe I'm stuck in the early 00s but even 2 GB of ram still seems extravagant; I remember when that was an exotic amount of RAM for dedicated gamers to play extremely high fidelity games, so for a mere web server 8 GB of ram almost seems like absurd overkill. I still feel a tinge of shame whenever I see any software of my own using more than a few hundred megabytes. What a waste.
The major difference, here, is this is intended for multiple users (not one person). Imaging 5,000 users all using the device at the same time. The amount of memory, open file handles, network connections, etc. for many users at once adds up.
Until few days server ago was using 8GB and I did a cost cutting measure and its running on 4GB server for last week or so. :)
Depends entirely on what you're doing. 8GB of RAM is very insufficient for 3D texturing workflows, for example, where you can have many different 4k textures cached in memory. For other things, 8GB is probably a lot.
Recently I had a laggy browser tab and I checked and it literally was using 7.6 GB of RAM.
I remember when 16 MB was considered a lot. Then again, I also remember when graphics acceleration was considered optional.