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01HNNWZ0MV43FFyesterday at 3:06 PM1 replyview on HN

Someone mentioned environment maps. Anything that's done with framebuffers or render-to-texture might benefit. e.g. Water reflections and refractions, metal surfaces reflecting the world, mirrors in bathrooms, panini distortion for high-FOV cameras, TV screens like the Breencasts in Half-Life 2


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cubefoxyesterday at 7:00 PM

Why would they benefit from hardware compression?

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