I think you are saying something fundamentally different than the parent comment.
I think they are saying 'make something that appeals specifically to you as the creator, and it will resonate with some people out there'.
I personally agree that this seems top result in works I enjoy. (As evidenced by behind-the-scenes content or interviews with creators espousing a similar philosophy.)
I think my advice still follows. If you're making a game for yourself, then it's best to know and understand yourself. There's often a difference between what people think they want and what will actually bring them joy.