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amlibtoday at 5:31 AM1 replyview on HN

I find it fascinating that it turns into a "descent like" (6dof fps) when using the ability to "peek" the 4th dimension.


Replies

heftigtoday at 11:14 AM

The perspective shifts so that the up-down direction becomes the hidden dimension. So the ceiling and floor disappear (and you have trouble avoiding lava) and you only see the walls of the space.