I find it fascinating that it turns into a "descent like" (6dof fps) when using the ability to "peek" the 4th dimension.
The perspective shifts so that the up-down direction becomes the hidden dimension. So the ceiling and floor disappear (and you have trouble avoiding lava) and you only see the walls of the space.
The perspective shifts so that the up-down direction becomes the hidden dimension. So the ceiling and floor disappear (and you have trouble avoiding lava) and you only see the walls of the space.