This is getting dangerously close to how some AAA MMORPGs handle[d] much of their logic and state management.
At the scales these games operate, enterprisey oracle clusters start to look like a pretty good solution if you don't already have some custom tech stack that perfectly solves the problem.
Do you have a source? Curious to learn more about this
Interesting. I'm a big fan of MMORPGs so hearing that this is how they were made is really cool.
I've always wondered what kind of stack games like EverQuest were built on.