> Not "hidden", but probably more like "no one bothered to look".
Well yeah. There weren't enough "someones" available to look. There are a finite number of qualified individuals with time available to look for bugs in OSS, resulting in a finite amount of bug finding capacity available in the world.
Or at least there was. That's what's changing as these models become competent enough to spot and validate bugs. That finite global capacity to find bugs is now increasing, and actual bugs are starting to be dredged up. This year will be very very interesting if models continue to increase in capability.
I was just thinking about this and what it means for closed source code.
Many people with skin in the game will be spending tokens on hardening OSS bits they use, maybe even part of their build pipelines, but if the code is closed you have to pay for that review yourself, making you rather uncompetitive.
You could say there's no change there, but the number of people who can run a Claude review and the number of people who can actually review a complicated codebase are several orders of magnitude apart.
Will some of them produce bad PRs? Probably. The battle will be to figure out how to filter them at scale.