logoalt Hacker News

Unfolder for Mac – A 3D model unfolding tool for creating papercraft

295 pointsby codazodayesterday at 4:58 PM56 commentsview on HN

Comments

jrmgtoday at 1:23 PM

After looking at the web page (wow, this is a nicely designed app!), I read a bunch of comments being annoyed at the price, so I went to check, expecting something ridiculous - and it’s $30, with a free trial‽

At least for people in the US this is, like, two meals at a fast casual restaurant. It’s four hours work even at the depressingly low federal minimum wage. The Mac to run it on cost a thousand dollars. It’s way less than someone into this hobby will spend on paper and glue if they’re making more than a couple of models.

Depresses me that people see so little value here.

I wouldn’t buy it at any price because I’m not, and don’t want to get, into papercraft, but it’s a fair price.

show 1 reply
allenuyesterday at 7:36 PM

I like the clean design of the landing page. I downloaded it and started the app and it needs an OBJ file to even do anything, so I wasn't able to play with it at all.

It would be cool if it included sample OBJ files to entice me to find my own later. Otherwise I feel like I just hit a wall immediately in the app will probably not try it again.

show 1 reply
dnplsyesterday at 6:42 PM

So, like Pepakura? https://pepakura.tamasoft.co.jp/pepakura_designer/

show 3 replies
ftiotoday at 1:40 PM

Just wanted to say: what a gorgeous icon, and such a Mac-ass app design.

Feels like the heyday of OS X, which for me was undoubtedly between 2006-2012. Delicious Library, Toast, Transmit. I could go on.

Congrats to the creator :)

wvlia5today at 1:13 PM

There is a free Blender plugin for papercraft, see demo https://matiasmorant.wordpress.com/2017/12/23/papercraft-wit...

adkaplantoday at 3:44 AM

For a look at someone solving a harder version of this problem with stretchy fabric deformation, check out pandafold.app

Admittedly an unconventional audience but its a curious problem space. Pepakura as mentioned here does this very well. The author of this software looks to be familiar with it

show 1 reply
joeevans1000today at 5:20 AM

Just a suggestion: have an example obj object, or several, loaded up. It will sound nuts to you, but I probably won't find one and will just unload the app when I need space.

cagztoday at 5:56 AM

I found the idea very interesting but put off a little bit by the various details such as face normals etc (have limited knowledge of the topic). Here are few ideas to increase adoption:

- Sample files

- A video of end-to-end process of creating a basic model (perhaps something more complex than a cube) from 3d design to finished artefact.

- Support for STL

- Built-in option to adjust (reduce) face counts

alfanicktoday at 7:07 AM

I don't have an usecase, I don't own a printer even. But this is actually a good piece of software - it seems non-trivial from algorithmic point of view, UX is also well polished. Kudos to authors.

show 2 replies
davebrantonyesterday at 10:09 PM

I wrote something like this for windows 20 years ago, a friend of mine used it to make some cutout models for an art exhibition.

It's an interesting problem to try to solve. Anything but the simplest model requires more than one cutout, which you then (in my app at least) have to position by hand onto sheets of paper for printing. Performing the unfold to minimise the number of separate sections was not something I even attempted.

avidiaxtoday at 1:00 AM

What's the usual production method for the final model?

Do you need cardstock and a cricut machine? Or a laser cutter?

How do you align artwork on the object?

show 1 reply
KaiserProyesterday at 9:06 PM

Oooo this might be useful for doing geometry unwrapping for laser cutting

constantlmyesterday at 8:15 PM

This is great - reminds me of the golden age of cool little MacOS apps

stbtraxtoday at 5:07 AM

Hmm couldn't find any pictures of actual results from using this?

show 2 replies
dagmxtoday at 1:37 AM

It would be cool if this used ModelIO to do the 3D model loading. It supports a ton of formats which would ease the workflow of asset import.

You’d get STL, Alembic, USD, PLY support in addition to the OBJ.

Aurornisyesterday at 8:58 PM

This is really cool.

As someone who is not into papercraft I'm intrigued, but it feels like it's not for me. If the app was advertised as having a small selection of simple models to get started with, people in my position might be more interested in trying it out.

mabedantoday at 12:55 PM

The app reminds me of the boom of (IMO) cool Mac apps around 2010. It's a great idea as well, I wish I had thought of it. The price is out of reach for me though...

ge96yesterday at 9:45 PM

I remember something like this was huge for rc planes 10-20 years ago as you could then make a plane out of thin bendable foam

You'd make a 3D model from 3-views then use something like this to unfold it

show 1 reply
plumeriayesterday at 10:25 PM

Beautiful landing page. I wonder if it uses the OCCT unfolding algorithms or something similar under the hood?

show 1 reply
matzieyesterday at 9:44 PM

Unfolder? But I barely even know her! Jk, awesome project tho! Makes me wanna make cool packaging for products

hybirdssyesterday at 10:02 PM

What a fantastic idea. Developers who enable others to create art are artists in their own right!

show 1 reply
MengerSpongeyesterday at 11:09 PM

This is lovely and very slick, but you can get equivalent results for $0 with Blender and Export Paper Model.

That has the benefit of letting you create/edit/export the model in a single application instance in a single workflow that is easy with practice.

show 1 reply
shooshxyesterday at 10:52 PM

Why is this not a web page?

techpulse_xtoday at 8:30 AM

[dead]

ElijahLynnyesterday at 6:37 PM

Mac only. Is there any reason this couldn't be a web app? And seems pretty restrictive to just have one platform, a desktop Mac.

show 4 replies
virtualritzyesterday at 11:05 PM

You can vibe code an app like this, relying on OBJ import (no editing apart from cutting/opening constraints), in possibly half a day.

If you doubt me, take, me up on it.

Sure, I have 35 years of experiences writing computer graphics code but I am certain I would just need to provide functional description input to Claude or Codex for this.

Zero architecture or deep 3D know-how.

The only challenge/interesting part is what happens with non-planar polygons (>3 vertices). I.e. deciding if they can be unrolled (approximated with a cylindrical or conical surface enough to 'work' when cut from paper that does not stretch).

You can alleviate this problem completely by always triangulating befor calculating any unfolding solution ofc (and get zero curved surfaces in the resulting paper model thusly).

The rest is rather trivial.

I'm not saying this isn't great, I just don't understand how you could ask people to pay for it, in early 2026.

show 4 replies