Just wait until you notice that it’s inexplicably slower on 120hz monitors and that your input devices remain focused on the previous space until the animation fully completes!
This is true in iOS, too. Taps are ignored until any animation completes. Must be deep in the code!
I have noticed this bug since... I want to say High Sierra? It was the inspiration behind this project.
> our input devices remain focused on the previous space until the animation fully completes
This strikes me as the fuckup more than anything else.