Conflict resolution for real time simultaneous updates, how do you resolve them? I use a CRDT for solving precisely this problem but seems like most multiplayer database services don't actually handle this correctly, using last write wins instead.
We use LWW on the attribute level which greatly reduces conflicts. There are certainly cases where you'll need a different CRDT but this works great for a lot of use cases.
We use LWW on the attribute level which greatly reduces conflicts. There are certainly cases where you'll need a different CRDT but this works great for a lot of use cases.
Including Figma! https://www.figma.com/blog/how-figmas-multiplayer-technology...