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naikrovekyesterday at 12:53 PM2 repliesview on HN

Well, the UI leader behind Liquid Glass is no longer with the company, replaced by a long time Apple employee known for his eye for detail.

I do t think Liquid Glass is going to go away soon, Apple doesn’t seem to reverse itself ever, but I do expect Liquid Glass to become better over time. We’ll see what WWDC brings on that front I guess.


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PaulHouleyesterday at 1:21 PM

My take on it is that in my own work I really like transparency effects but it is always a chore to tune up the foregrounds, backgrounds and alpha blending to keep everything legible. If you control all the content it is one thing, but for a general-purpose OS where the content is supplied by the user and applications you have to dial the intensity way back.

When I first saw the prototype images I thought they were really cool and it was a bold idea though people on this site were complaining about it already for the predictable reasons.

When it came out I was thinking that they dealt with the legibility of the content by dialing down the legibility of the design -- like it looks like "anti-anti-aliasing" more than it looks like "bold transparent vision"

One reason I don't think I read it as "refraction" is that one of my tells for refraction is chromatic aberration and without that it doesn't seem real to me. I think it would triple the texture lookup rate (at least) and make content legibility worse and I think you would see a lot of people say it is was an ugly gimmick.

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alsetmusicyesterday at 2:48 PM

> Apple doesn’t seem to reverse itself ever

I agree, but also they broke that rule very recently when they lowered the price of a display and issued refunds one month after intro. The VESA price dropped $400. I learned about it from Accidental Tech Podcast.

https://www.apple.com/us-edu/shop/buy-mac/studio-display-xdr

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