Someone please explain the grapple leapfrog example and why that "exploit" is interesting. If my players tried that, I'd happily let them use their full turns to do some crazy trapeze act across the battlefield.
And then I'd remind them that they could have just dashed normally.
Moreover, how do the new rules close the "exploit"? You can still move 30ft while carrying someone. (60/2 - 30 vs 60 - 30*2) How is that difference meaningful in this case?
(Also, wouldn't you need something like rogue's dash-as-a-bonus -action to grapple and dash on the same turn?)
The article is pretty interesting overall but this example mystifies me. Am I missing something obvious?
Yeah, both players were either rogues or tabaxi (although feline swiftness isn’t dashing)
This is also directly why I don’t like D&D. It is way too combat focused and video gamey. If your combat system is so complex that people find (or even feel that they need to find) “exploits” in it then your system probably sucks. So many class features are purely combat focused completely ignoring the actual roleplaying part of role playing games.
Also the “counter chaining” feels odd to me, is this something that actually happens? Like people waste spellslots counterspelling a counterspell?