There's a community and play-style called OSR or "old school renaissance," that recreates versions of the earliest editions of D&D, and encourage a style of play that's heavily oriented around few rules and the DM making quick decisions/rulings on the spot, rather than lots of rules and lots of time spent mining the rulebooks. In fact, the expression is "rulings over rules." This might appeal to you.
My old thief in high school: "I use my 'Appraisal' skill on the situation..." :-D
DM: "Umm... not very good..." (became a running joke)
There's a dichotomy here that I have always found amusing. To me, the older style of play felt crunchier, despite there being less of a rule focused. The most common style of play back then was more of a dungeon crawl, closer to "roll playing", low fantasy, usually lower level, murder hobos were very common, and all of that.
Whereas today's game is far more complicated rules-wise by most measures yet it tends to be more storytelling & *role* playing focused: flower-y, superhero-y, high fantasy