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gwbas1ctoday at 8:05 PM1 replyview on HN

Regarding tradeoffs:

I've been working with C# for most of my career, almost 25 years, since .Net 1.0. One of the huge things that I love about Rust is the lack of a runtime framework. I don't need to figure out how to bundle / ship / install a framework at runtime.

(I also like Cargo better than Nuget, but that's a very subjective opinion.)

Which leads to probably the biggest tradeoff:

> Typhon is an embedded...

It's probably hard, (or impossible) to use Typhon outside of the dotnet ecosystem. Granted, it's been years (since the 1.0 days) since I built a .dll that a native application could pull in, there are complications when you "impose" dotnet into an application that isn't dotnet. These don't happen when your library is 100% native, which you get with C/C++/Rust.


Replies

pjc50today at 8:29 PM

I think the developer is specifically targeting running in game engines in Unity, because that's already a C# capable environment.

Personally I'm not worried about the micro optimization, I'm more a "why are you attempting to compete with sqlite" person.