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nkrisclast Saturday at 10:47 PM2 repliesview on HN

In this case systems are the S of ECS and contain all your game logic, acting upon the entities and components (E and C).

By system management I assume they mean the APIs bevy offers for scheduling and sequencing systems and events so your game logic remains modularized while still running in the correct order.


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CyberDildonicslast Sunday at 3:29 PM

It seems like you're calling an entire game engine "ECS". I'm not sure what the point is here, the whole question was what justifies having a 50 MB hello world binary. It doesn't matter what you put into a data structure, the data structure itself shouldn't make 50 MB binaries.

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fluffybucktsneklast Sunday at 12:22 AM

Exactly this.