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yborislast Sunday at 11:36 PM1 replyview on HN

I've wanted to code a VR game for juggling but never found time for it.

Feels like it would be super-easy-to-code and probably would be lucrative. Implement "slow down time" so people can practice juggling in slow motion, add some other features like catch radius and bias towards consistent height of throws and you've got a great game!


Replies

stevagelast Sunday at 11:37 PM

I made a 2d game like this once for, of all things, Palm Pilot. You could tap for the apex of each ball throw.