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fluffybucktsneklast Monday at 5:26 PM1 replyview on HN

> To be clear you think an ECS implementation is 50MB?

No.

> Do you think a spreadsheet the[sic] holds a function pointer is a kernel?

Do you think an entire engine, including its system scheduler, is a spreadsheet? If so, shouldn't be hard to apply the same argument to any kernel. Of course, it all relies on your definitions and sense of reductionism.


Replies

CyberDildonicsyesterday at 12:06 AM

I think you're conflating other big features of a game engine with a way to store data. If you look at other ecs implementations they are data structures, they don't do "system scheduling" (is that different from regular scheduling?)

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