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Introducing: ShaderPad

68 pointsby evakhourylast Wednesday at 4:59 PM13 commentsview on HN

Comments

spankaleetoday at 1:53 AM

I like versions of this that are web components so that they're declarative and you can just drop them into HTML.

<shader-doodle> is one: https://github.com/halvves/shader-doodle but it hasn't been updated in a long time and I think builds to UMD

<shaderview> is a newer one with a nice site, but I haven't used it: https://keithclark.github.io/shaderview/

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rileyjshawtoday at 5:06 AM

Thanks for posting this! Really appreciate everyone’s comments.

mncharitytoday at 5:00 AM

I revisit the site's open tab, and find a full screen, black background:

> It is 12:56am. Do you still want to be on the internet? Yes No

Lol. Nice touch.

> No -> "Okay", fade to black.

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rgbrgbyesterday at 9:24 PM

looks great, congrats. quick note, the examples are really cool, but the link in your blogpost is broken.

working link: https://misery.co/shaderpad/docs/getting-started/examples/

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avaeryesterday at 9:37 PM

GLSL. Makes sense as the breezy path, but it seems WebGL2 is a dead evolutionary branch, even if it can be transpiled over.

What are your thoughts on supporting other languages? Or did I miss that in the docs?

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