- first of all thank you for the elaborate details. as a guy who is literally not familiar with gamedev but knows programming to a mid level extent (if not senior) i am trying to guage the landscape and get a feel for it from 10000 ft
- I am assuming c++ would be one of the most recommended ways to start
- What is this bit about rendering? and good scene model / world model. Could you kindly elaborate on that a bit?
- For things that require the most amount of knowledge / effort in making a counter strike type game, what do you think would be the top 3 most effort oriented steps / milestones in doing so