- interesting
- i was under the opinion that we may have enough libraries in c++ for just about everything from load assets to handling physics to handling graphics , networking, rendering etc
- isn't that the case given 20+ yrs of development on C++
Just plugging in a networking library isn't going to get you a what you need for a CS like game. The players here expect perfection.
You will also need to figure out client/server side prediction, rollback/reconciliation, lag compensation and make this perform well.
And then you need an anticheat and skill-based matchmaking and ...