logoalt Hacker News

mrobyesterday at 9:21 AM1 replyview on HN

It's desirable for arcade games, which have fixed hardware including the display. There's no possibility of upgrading for better framerate, and the game can be designed so slowdown is rare or non-existent. Tying the physics to the framerate gives you very low and very consistent input latency with minimum developer effort.


Replies

Grimblewaldyesterday at 11:22 PM

Right, all valid points, but consider the scale of a game like those coming out of rockstar. I'd understand for indie games and arcade games, but a single player rpg that will likely never be seen in arcade settings? Seems odd to me to see it here. Rockstar has the resources to do it properly, one would think, no?

show 1 reply