> (probably the right call long term, oddly enough Godot is keeping GDScript around).
Even in Unity 4, it was like "You can write scripts in C#, or you can also write them in Unityscript or Boo, I suppose..."
In comparison for Godot, GDScript is very often the happy path. Things like web publishing work more seamlessly with GDScript than with C# (and miles more than GDNative/GDExtension). So I don't think it's nearly as likely to get deprecated as Unity's scripting languages.