> they don't even understand that design is NOT outputs.
Correct, design is really about understanding something and curating a solution for it. In tech, that just happens to mostly be distilled as mockups.
That being said, my team is increasingly not needing Figma itself for many features:
* The first pass is often a lovable prototype or some low-fidelity mockup. These are enough to get us all aligned on what's being built.
* Engineering takes a first pass. Gets a UI base in place.
* Designer (who can vibe code) or UI engineer comes in to put the high fidelity touches on things.
Basically, the product itself becomes the mockup.