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snailmailmantoday at 5:13 AM1 replyview on HN

I've always wondered to what extent these culling techniques still work with raytracing? A reflective surface can bring a bunch of otherwise-offscreen things into the scene. Its what makes screen-space reflections look so bad sometimes, they can't reflect whats not on-screen.


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PoignardAzurtoday at 8:47 AM

I'm remember a Tiny Glade talk where they explained that they did reflections by first doing a screen-space pass, and then a ray-tracing pass for all the pixels that didn't get a "hit" in screen space (as in, the reflection needed to show something offscreen in that pixel).

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