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kowbellyesterday at 8:41 PM2 repliesview on HN

Are any LLMs suited at directly modifying game scene/asset/prefabs for any engine?


Replies

samivtoday at 11:25 AM

I have a simple script system in my editor that is designed to let the chatbot (Claude) to work on the content. The script interface lets it to import assets into the project, open them for editing, take a screenshot, export content (and few other things). All data is in JSON so it typically figures out the data format quite fast and easily.

Here screenshots of some UI styles that it generated.

https://github.com/ensisoft/detonator/tree/master/uikit

jaggederesttoday at 12:49 AM

Bevy is a great engine for LLM-based games because it's 100% code. I'm toying with a few things in it, one of them is an entire-planet economic simulation, and it scales well up to a million dead tiles and 10k-50k live tiles on Apple Silicon, pretty impressive.