Agree with you for my day job (which is coding corporate web app), for sure. I'm still letting A.I. drive more nowadays, but it does feel less fulfilling than it used to.
But for my personal projects, I work on games, and by offloading a lot of the coding work to A.I., my puzzle solving is no longer 'how to fix this stupid library spitting stupid errors at me' or 'how to get this shader working' or 'why is this upgrade breaking all the things' and more 'what does this game need in order to be fun and good?', which I find a lot more fulfilling.
It's also why I switched my focus to board game design for the longest time. I didn't have to fight my tools or learn some new api or library frequently. And if I wanted to try a new mechanic, I didn't need to spend 20 minutes or 2 hours or 2 days implementing it, I could write something on an index card in five seconds and shift mid-game most of the time.
A.I. just brought video games closer to that experience, which actually has made them more fun to work on again, because board games has the immense (financial/logistical if self-publishing or social/networking if attempting to get published through a publisher) challenge of getting physical games published to worry about.