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pdntspayesterday at 7:05 PM7 repliesview on HN

I beat Chrono Trigger on a 486 with sound and transparencies disabled. There were parts where I had to manually switch off the top layer because transparent stuff (such as clouds) would completely block my view

When my parents weren't home I'd move to their pentium 166mhz with my savestates copied to a floppy and sneak some time playing the game with sound and transparencies.

I think I also got through most of super mario world and some of the final fantasy games as well

Fun times!


Replies

isk517yesterday at 10:53 PM

I gave up on my first play through of Chrono Trigger because I couldn't figure out how to progress in the future world. Didn't realize that the clouds in the dome were supposed to be transparent and not something that I need to trigger a different event to clear up.

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zerocratesyesterday at 8:50 PM

Yeah, I want to say you could press the number keys or F keys or something like that to toggle layers on and off, and it was absolutely necessary in some misty forest/jungle/waterfall type areas.

nextaccountictoday at 6:03 AM

> I beat Chrono Trigger on a 486 with sound and transparencies disabled. There were parts where I had to manually switch off the top layer because transparent stuff (such as clouds) would completely block my view

Also, you could get better performance running on DOS rather than on Windows

The same was true for gameboy emulators too

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butzyesterday at 8:01 PM

Thanks for reminding about missing transparency. I think seeing those games in emulator with transparency support had almost same impression as running Need for Speed III with 3dfx card for the first time :)

aidenn0today at 5:58 AM

Similar, but IIRC I used esnes, not zsnes.

cholanteshtoday at 12:12 AM

>There were parts where I had to manually switch off the top layer because transparent stuff (such as clouds) would completely block my view

Yeah, that was my experience too; Dome 16 was a total annoyance. I did also use it to 'cheat' in sections of games where you had limited FOV, the alternative of having eyestrain and headaches wasn't really desirable.

I don't think I'd have gotten through a lot of my favourite RPGs without savestates, save points were always so ridiculously spread out while the random encounters were interminable. Still some of the best experiences I've had in the medium though.

LarsDu88yesterday at 9:47 PM

Emulating the SNES on contemporary PC hardware. For shame!

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