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realusernametoday at 3:00 PM2 repliesview on HN

I disagree, the creative work is in figuring out what the game does, and the resulting recompilation is completely different from the original source code.

And then for the interoperability, these decompilation projects are primarily made to target other systems, not the original platform. That's the textbook definition of interoperability.

Let's be real, N64 and the PS1/PS2 (where most of these projects are based) are crumbling old platforms at this point and these projects are sometimes the best way to run games when they exist.


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AshamedCaptaintoday at 3:07 PM

Decompilation produces a derivative work. This is not up for debate, or disagreement.

The exception for interoperability only applies to _the minimum required_ for interoperability. You can use this exception to distribute e.g. game authorization code even if copyright would not allow you to do it.

You _cannot_ use this as an excuse to pirate the entire program, much less to create your own derivative work and distribute it!

This is just wishful thinking that comes up every so often in these threads (now it is the 5th time I see this parroted here). And then, when Nintendo inevitably shuts everything down, cue the crying. This ignorance is simply setting these projects for failure.

https://news.ycombinator.com/item?id=45643106

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