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MrBuddyCasinoyesterday at 7:18 PM7 repliesview on HN

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bigbinaryyesterday at 7:23 PM

Surely, this has nothing to do with the fact that live service and subscription games generate more revenue, whether or not piracy is involved.

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manytimesawaytoday at 4:46 AM

Ah, yes, a problem so huge it killed the industry… wait.

This is the same thing with music / cinema piracy : it’s a mix of "pirates will always pirate" (whatever the reason, be it financial issues or not), and anti-piracy solutions always hitting legitimate customers first.

People want convenience first and foremost. Piracy being a « massive issue is a lie defended by lobbies.

Case in point, I have a legit copy of a EA game I cannot play legitimately anymore, because SafeDisc relies on a vulnerable Windows driver (basically a free rootkit) that was blacklisted by MS. See also the other comment mentioning SecuROM that basically killed SPORE on launch.

tethayesterday at 9:30 PM

SecuROM back in the day caused plenty of legitimately purchased copies to not work. You'd have a physical disc with the game on it from the store, and SecuROM decided it won't work on your computer for unknown, undebugable reasons. .

Piracy may be a problem, but that's a problem to customer who were willing to give a company money. We stopped buying anything with SecuROM on it after 1-2 of those situations.

Ferret7446yesterday at 10:04 PM

It's fairly well demonstrated that piracy is a service problem. For example, many people will pay hundreds of dollars for a game on Steam rather than play it for free on Epic (Rocket League). So clearly the free price point is not the problem

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3formyesterday at 11:07 PM

Do we have a reasonable metric of pirate -> customer conversion rate of Denuvo?

AlexandrByesterday at 11:35 PM

I don't think piracy has much to do with it. AAA (of even AA) single player games sell really well. Just not well enough to be the equivalent of a money-printing machine like Fortnite. Spiderman 2 sold something like 17 million copies between PC and PS5. Still nothing compared to the $30+ billion in revenue that Fortnite has generated so far. So everyone is chasing that Fortnite $$$.