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will4274yesterday at 7:30 PM2 repliesview on HN

It's not possible, technically, to run effective anti-cheat server-side. Clients need precise enemy location data for things like sound effects. The server can't tell if the client is using the data for unfair purposes or not.


Replies

MrDrMcCoyyesterday at 7:59 PM

Too bad. It's not possible for rootkits to be a good idea for a video game.

sadeshmukhyesterday at 7:59 PM

Once the data is sent to the client, in an untrusted setting, all bets are off. Not your hardware, no control over it.