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akiselevyesterday at 9:02 PM1 replyview on HN

CPU cache space for code is much smaller than GPU memory for models (and the former is more important for performance since many CPU operations like pipeline parallelism are latency bound, not compute bound).


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louskenyesterday at 9:56 PM

This. Why spend extra on x3d cpu when you can have a reasonable game size (not that it has large enough cache anyway)

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