Are you grouping the implementors with the crackers because they understand the limitations of the technology, or are you saying they're directly working with each other to scam the publishers and/or audience (and that this is sufficiently common to overturn the whole framing—a conflict can have some proportion of double agents and defectors while centrally remaining a conflict)? If the former, even supposing that many individual implementors and crackers would agree that the technology is inefficient/breakable/whatever, I still think the driving conflict that causes the implementation and the cracking to happen at all is between a broad cluster of agents around the game publishing activity (including managers, investors, game developers and artists, and more indirectly DRM implementors, integrators, and salespeople) and a broad cluster of agents around the unauthorized copying activity (including people who do ripping and DRM cracks on a technical level, distribution channels, and people who look to those channels to play games without buying them the authorized way). That there are principal–agent inconsistencies within each cluster seems like more of a sideshow; a war doesn't stop being a war because enough of the soldiers have realized that their weapons don't work very well, or because they realize that in some other world they'd have been on the same side.