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Fr0styMatt88yesterday at 11:36 PM1 replyview on HN

I feel the exact same way about tutorials in games that try and be comprehensive and show you everything.

Incremental games do an amazing job at this (things like Universal Paperclips, A Dark Room, etc); parts of the game are revealed to you as you need them and it's often a fun surprise. I don't think the same thing is directly applicable to productivity apps, but I wonder if something could be taken from the pattern.

This is timely -- I'm coding an app at the moment and had the fleeting thought that "hey I should do a new user onboarding tour thingy" and then remembered that in general I skip them, so I havne't made one :)


Replies

Akronymustoday at 11:30 AM

> I feel the exact same way about tutorials in games that try and be comprehensive and show you everything.

For those an ingame encyclopedia and/or external wiki is a much better solution.