The C++ standard library interface is broken regarding its abstraction of allocation (according to its authors). Therefore you in fact can’t just use arenas in C++ without giving up on large parts of its standard library and becoming incompatible with other code. The languages whose users you call strange don’t have this issue.
I think it's a reasonable price to have your own containers (vector/unique_ptr replacements), if you wish to use a non-standard approach for memory allocation. Many people do this, like Qt with QVector.
But do you really need arenas? Does doing allocations in a traditional way creates a bottleneck in your specific use-case? Or you just want to justify broad manual memory management (with its bugs and secure vulnerabilities) in hope to gain (or not) a tiny amount of extra performance?
Your knowledge is outdated by about 15 years.
Since C++11 it is permissible to write stateful memory allocators including arena based memory allocators. You can even write memory allocators that are tied to a specific object, so called sticky allocators.