> the main thing that killed the 3DO was the price
I believe this was because 3DO didn't make the consoles themselves, they licensed the design to others who made it. The console had to be profitable, rather than be sold at a loss and be subsidized by game sales.
I always wondered if the better approach would have been to have the 3DO company subsidize the development of the consoles in relation to how many games were sold, and maybe in relation to how many of those specific consoles were sold. e.g. if they dedicated half the licensing proceeds to paying back the consoles, and 80% of the 3DO consoles sold were Panasonic, than they'd give 40% of the licensing fees back to Panasonic.
I'm sure there are issues with this kind of scheme, but I think it's possible that by doing that it could have brought the console price down.