Readers may enjoy my lisp, Loon, which takes heavy inspiration from Rust https://loonlang.com/guide/ownership
I like it but confusing that there's also a similar but different loonlang.org.
How does ownership work within the Lisp tree structure?, What is the difference between ownership on this setting and ARC?
Agreed, a Lisp built around the concept of ownership is much more interesting than just a way to write Rust via S-expressions.
That page is beautiful! What ssg / theme are you using to build it?
I like the ubiquitous type inference. It reminds me a bit of ELSA for Emacs Lisp: https://github.com/emacs-elsa/Elsa. In particular, type aware macros have been on my wishlist forever: there's no good reason I shouldn't be able to write, e.g. an elisp or CL/SBCL compiler-macro that specializes an operation based on its inferred type. In normal lisps, it's hard to get even the declared types.
That said, I wish that part of Loon were less coupled to the allocation model though. What made you opt for mandatory manual memory management in an otherwise high-level language? And effects?
There are two things common in language design that, honestly, strike me as unnecessary:
1. manual allocation and lifetime stacking, and
2. algebraic effects.
On 1: I think we often conflate the benefits of Rust-style mutability-xor-aliased reference discipline with the benefits of using literal malloc and free. You can achieve the former without necessitating the latter, and I think it leads to a nicer language experience.
It's not just true that GC "comes with latency spikes, higher memory usage, and unpredictable pauses" in any meaningful way with modern implementations of the concept. If anything, it leads to more consistent latency (no synchronous Drop of huge trees at unpredictable times) and better memory use (because good GCs use compressed pointers and compaction).
On 2: I get non-algebraic effects for delimited continuations. But lately I've seen people using non-flow-magical effects for everything. If you need to talk to a database, pick a database interface and pass an object implementing the interface to the code that needs it. Effects do basically the same thing, but implicitly.
Honestly, that's very cool
That was basically my intent with this project, but I took the laziest way to get there lol
And if you like Lisp and ownership, there's also Carp [1]. It doesn't mimic Rust's features and naming schemes though.
Carp is about 10 years old and has some cool demo's (like SDL for gamedev).
> The key features of Carp are the following:
> * Automatic and deterministic memory management (no garbage collector or VM)
> * Inferred static types for great speed and reliability
> * Ownership tracking enables a functional programming style while still using mutation of cache-friendly data structures under the hood
> * No hidden performance penalties – allocation and copying are explicit > * Straightforward integration with existing C code
> * Lisp macros, compile time scripting and a helpful REPL
[1]: https://github.com/carp-lang/Carp