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larrrytoday at 10:04 AM1 replyview on HN

What modifications did you make to help with gamedev?


Replies

tikotustoday at 10:31 AM

Async stuff, vector math (vector value type) and special let-style forms for pushing/popping render states. For example, if I want a drop shadow, I can do (vfx/drop-shadow [settings] ...) and a drop shadow effect will be applied to what is rendered within that scope. Also GC that works well with game style allocations where most of the allocations are dropped every frame.