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pjc50today at 9:44 AM7 repliesview on HN

Operating systems of that era were designed based on UX research to help people use the unfamiliar operating system.

Subsequent ones were designed by UI designers, and opinionated senior managers, who already knew how to use them, and took out usability features to make them "look nicer". This sort of worked when the opinionated manager was Steve Jobs. Most managers are not Steve Jobs.

> in some applications they seem to have taken extra steps to make it difficult to find the line to grab

Pet peeve of mine in Windows where the line is at most one pixel now. They also took away the coloured distinction between title bars for the active window, so you don't know where keystrokes are going to go.


Replies

abananatoday at 11:47 AM

> Operating systems of that era were designed based on UX research

Too many developers nowadays don't know this. On any HN discussion of UIs, I've been noticing a growing number of younger devs insisting that usability is entirely subjective (their words, not mine). It's not just that they don't know about cleverly thought-out things such as safe triangles in nested menus or all the affordances/signifiers espoused by Don Norman et al. The bigger problem is that they don't know what they don't know, and they come across as being unwilling to learn.

It does make UX discussions frustrating and meaningless when they could, and should, be interesting and a learning experience for us all.

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hecifatotoday at 12:51 PM

> Operating systems of that era were designed based on UX research to help people use the unfamiliar operating system.

I have a lot of thoughts on things like PC usability today. You're right that UX research would have heavily contributed to the design on these older systems. As computers moved from the warehouse to the living room they had to be easier to use and understand for people without CS degrees. I think it is fair to assume *some* things about what people these days are familiar with when it comes to the desktop GUI, but usability should receive more focus now even if it slightly hinders aesthetic. A friend of mine has been teaching a college program for video editing and she has students who needed her to explain what files and folders are. This is not the first time I've heard of things like this.

Smartphones and tablets have obfuscated so many basic functions and features that it is actively harming people's understanding of how to use a computer. Things like window sizing, executables, how apps know where things are, and how programs are installed. Android does allow users to peek behind the curtain more than iOS but Google has been going down the path of locking down Android. I haven't been in an elementary school classroom for like 17 years but I remember having computer lab time where we would learn how to use Windows 95/98. I think what has benefited my friends and others my age (~30) is that we grew up when computers were in the home and were usable enough for us to log in and intuit our way around but there was enough friction that made it so we would have to figure things out on our own.

andaitoday at 11:27 AM

Chesterton's fence! Don't delete something unless you know why it's there in the first place.

kpstoday at 1:18 PM

‘Took out usability features to make them "look nicer"’ is exactly how Steve Jobs gave us the double-click, undiscoverable and timing-sensitive.

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AlienRobottoday at 11:54 AM

For the brief time I used Windows 11 the amount of times I placed a window over another and then clicked on the wrong window because I couldn't tell at first glance where one started and the other ended was absolutely ridiculous.

I'm afraid that the core of the problem is something far more simple and fundamental.

The people designing desktop apps today simply never learned the conventions that make desktop applications good. They grew up with smartphone apps, web apps, electron apps, games, etc.

In fact, you can observe from things like JavaFX, Flutter, WPF, etc., that the trend has long been about the ability of easily creating custom widgets like you could with Javascript (or Flash), rather than the convenience of having a library of widgets that look and feel exactly the same as every other widget in the system.

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skydhashtoday at 11:58 AM

My pet peeve is spacing. My usual resolution is 1920x1080 (scaled or not) and it feels I could cram more information in an old 1024x768 desktop. You have to maximize most windows to get it to show enough information.

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