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pants2yesterday at 7:05 PM5 repliesview on HN

You might be surprised how good cloud gaming has gotten. I play AAA games at max settings on my MacBook Pro through GeForce Now, and with fiber internet it's nearly indistinguishable from native.


Replies

zarzavattoday at 7:23 AM

The problem with cloud gaming is that there's too many ways for it to go wrong and only one way for it to go right.

It's hard to explain to normal people that if you have a stable internet connection and live relatively near to a data center and you buy a dongle and a cat6 cable to avoid any Wi-Fi interference and you enjoy playing certain genres of games but not other genres of games, then you can get a good gaming experience.

You have to be a technical person to understand the failure modes and most people aren't technical, get frustrated, and just say that it sucks. Cloud gaming is not a mass market product.

jeroenhdyesterday at 7:46 PM

I know people in general hated it, but I found Stadia to be quite good. I'm not too upset because Google paid me back full purchase price, but it's almost a shame that they managed to mess up cloud gaming that badly.

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SchemaLoadyesterday at 11:40 PM

It seems pretty inconsistent. I tried GeForce Now on my gigabit internet and it was super laggy with a lot of audio glitching. Maybe I just didn't have a datacenter near by.

sputknickyesterday at 7:18 PM

You have my attention. I assume this would also work well on a worse laptop (since the processing is done in the cloud)?

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tjpnztoday at 3:11 AM

The main problem now is publishers have to opt their games in to be playable. Until that's solved cloud gaming is a non-starter for me given my current library.