Throwing a few things out - HN has changed over the years, but people make stuff to make stuff. There don't need to be product use cases. The tone of the comment goes against the spirit of HN - likely the reason for downvotes.
That aside- a very small model that takes text and outputs structured json according to a spec is nice. It let's you turn natural language into a user action. For example, command palettes could benefit from this.
If you can do a tiny bit of planning (todo) and chain actions, it seems reasonable that you could traverse a rich state space to achieve some goal on behalf of a user.
Games could use something like it for free form dialog while stool enforcing predefined narrative graphs etc.
I'm sure you could come up with more. It's a fuzzy function.
> people make stuff to make stuff. There don't need to be product use cases.
OK. Great! So it doesn't need to be a commercial product. But does it do something (anything?) interesting? I'm interested in your games example, I'd love to see it done in real life. IIUC, game AIs are actually much more constrained and predictable for play-ability reasons. If you let it go all free form a plurality of players have a "WTF??!?" experience which is super Not Good.