Ah, sad, but not surprising. The hard part of getting a game going is assembling and sustaining a community.
My own interest / project isn't really in use for games, tbh. Historical background on MOO wasn't really on the gaming side, more social interaction. But similar constraints around community magnetism apply.
My own interest / project isn't really in use for games, tbh. Historical background on MOO wasn't really on the gaming side, more social interaction. But similar constraints around community magnetism apply.