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mentosyesterday at 2:28 PM1 replyview on HN

Curious to see if Epic Games ever refactors their reflection in Unreal Engine to use C++ 26 reflections or not.


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LugosFergustoday at 12:58 AM

That'll never happen. The engine's entire serialization system is built around their custom reflection layer and UHT. Not to mention how this would affect licensees. PLUS, they just laid off a bunch of people, and the leftovers are focused on Tim's Verse fiasco. I hate to use jargon here, but there's no "business value" to switching.

EDIT: and based on these compilation time results, this would be a major setback for building the engine, which already takes an eternity.