> In 2000, the famous American toy company Fisher-Price released a simple drawing-oriented handheld gaming console for kids called Pixter. It featured no brain-rotting social media and focused, instead, on drawing, sketching, and educational games.
I fear that the future will increasingly be filled with people framing old/new cultural artifact X or Y in terms of whether or not it reminds them of social media.
(Not a dig at the article or the immense technical skills required to accomplish all of this)